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Animation people can touch

Interactive, state-driven motion built in Rive and shipped inside your product. Not video files, not Lottie loops: animation that responds to input, data, and state.

Why interactive beats playback

Video plays at the user. Rive animation plays with them.

  • State machines react to input. Hover, press, drag, scroll: the animation branches on what the user does, not on a fixed timeline.
  • Runtime data bindings. Bind numbers, text, and colors to live product data. A progress ring that shows real progress, not a looped guess.
  • Tiny files. A .riv file is vector-based and compact, often kilobytes where video costs megabytes. It ships in your bundle and stays crisp at any resolution.
  • One artboard, every platform. The same file runs on web, iOS, and Android through official runtimes. Design once, ship everywhere, no re-exports.

What we make

From a single micro-interaction to a full animation system.

Animated UI components

Buttons, toggles, loaders, and empty states with real feedback. Small moments that make an interface feel alive.

Gamification animation packs

Stamps, streaks, level-ups, and celebration moments. The reward layer that makes progress feel earned.

Interactive infographics

Data stories readers can poke at. Hover states, scrubbing, and live values instead of a static chart.

Mascots and brand moments

Characters and signature motion that give your product a face. Rigged with bones, driven by state.

Rive UI kits

A library of reusable animated components, named, versioned, and documented, so your team ships consistent motion.

Custom

Something else in mind?

If it can be drawn, it can be rigged. Tell us the interaction you want and we build the artboard, the state machine, and the integration.

See it running

A peek inside the Rive editor: artboards, state machines, and the motion they drive.

How we work

From idea to shipped motion, usually in short cycles.

  1. 1Concept and storyboard. We define the moment, the trigger, and every state the animation can be in before anything moves.
  2. 2Design in Rive. Vector artwork and motion, built directly in the Rive editor. What you review is the real production file.
  3. 3Rig the state machine. Inputs, transitions, and blend states that map user actions to motion. This is where playback becomes behavior.
  4. 4Integrate in React or your stack. We wire the runtime into your app: React, native mobile, or whatever you ship. Data bindings included.
  5. 5Measure engagement. We track how the moment performs and tune timing, triggers, and rewards based on real usage.

Rive or Lottie?

Lottie is great for decorative loops exported from After Effects. Rive wins the moment you need interactivity: state machines, data bindings, and runtime control from code. We compared both formats in detail, including file sizes, workflows, and when each one is the right call.

Read the full comparison

Frequently asked questions

contact

Ready to make it fun?

We design the streaks, rewards, and animations that turn first-time users into regulars. Book a call and see the engine behind this site.

30-min intro · No commitment